UX Designer & AI Systems BuilderMS User ExperienceYoungstown, OH

James Dishman

The Compression Path

Each domain becomes a lens for the next.

I design the part where technology actually makes humans better.

Music, community leadership, UX research, and AI systems design are not separate chapters. They compress into one practice: understanding how tools shape thought, where people get stuck, and how to design the seam so the system helps instead of dominates.

§Compression Path

Select a ring or transition node to explore

01
Clarence: Autonomous Agent Ecosystem
AI Systems Design2025–2026

I built an autonomous AI system that manages a knowledge base of 3,397 active memories, 2,474 entities, and 10,349 active facts with full vector search across 2,075 indexed vault notes, routes tasks across multiple models by cost and capability, syncs reference materials from Google Drive, and posts reports to 9 Discord channels. Then the platform I built it on changed the rules, and I had to migrate the entire system under constraint in 48 hours. The real lesson was not about automation. It was about trust calibration, platform dependency, and what happens when you design a collaborator instead of a tool.

Read →
02
Ableton UX Evaluation Suite
UX Research · Interaction Design2024–2026

Multiple UX evaluation methods applied to three Ableton products, grounded in deep music production experience and a decade leading the Pittsburgh Ableton User Group. The suite revealed a consistent pattern: Ableton designs for insiders, and that works until someone shows up for the first time.

Read →
03
Accessibility Audit Suite: Music Tech Meets WCAG
UX Research2025

I ran a multi-method accessibility audit across music tech, news, social media, and academic sites. The work covered WCAG compliance, hands-on VoiceOver screen reader testing on GroundNews, an Instagram accessibility audit of a university account, contrast analysis, PDF remediation, and cognitive accessibility research. The biggest finding was not any single violation. It was that accessibility best practices for people and machine readability for AI are the same goal, and most teams are failing at both.

Read →

Active work in development. These projects are real, public, and still changing.

01
SensorSynth FM
Product Design · iOS2026

An iPad FM synthesizer that treats device sensors, motion, environment, camera, spatial, and touch as modulation sources. This is the main active build.

02
Oblique Oracle
Product Design · AI2026

A divination app that combines I Ching generation, Oblique Strategies, and AI synthesis to study how people respond when algorithmic output is framed as wisdom.

Planned work and concept direction. These are ideas I think are worth pursuing next.

01
AI Music Education
Vision / Product Design2026

A concept for electronic music learning built from the overlap of production experience, UX research, and AI system design.